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National Center for Education Research

The National Center for Education Research (NCER) supports rigorous research that addresses the nation’s most pressing education needs, from early childhood to adult education.

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rigorous research that contributes to the solution of significant education problems in our country

Highlights from NCER (Archive)

IES SBIR Awardee Teachley Wins 2014 Apple Design Award
On June 3, 2014, New York City-based education technology firm Teachley won a 2014 Apple Design Award for their app, Addimal Adventure. Each year, Apple hosts the Worldwide Developer Conference in San Francisco, during which they recognize outstanding apps. Teachley: Addimal Adventure, available free for iPad, was 1 of 12 apps to win this award. IES is supporting the research and development of this app through our Small Business Innovation Research (SBIR) program.

Addimal Adventure is a research-based game that supports grade school students in using multiple strategies to learn mathematical concepts aligned to Common Core standards. A teacher management system supports classroom integration and produces reports to guide teacher instruction. Pilot research on Addimal Adventure finds that playing the game was associated with more efficient strategies and improved fact fluency on posttest measures among a sample of struggling 3rd graders (see White Paper). A larger efficacy study to test the efficacy of the game on student math learning is planned for the 2014-2015 school year.

Teachley was founded in 2012 by Kara Carpenter, Dana Pagar, and Rachael Labrecque, who as former teachers and researchers at Teachers College at Columbia University bring research and practice expertise to game development. Teachley was the runner up in NBC's Education Nation Innovation Challenge in 2013. Teachley recently launched its second app, Mt. Multiplis, which focuses on multiplication.

To view a video demo of Addimal Adventure, click here.

The IES SBIR program within ED's Institute of Education Sciences (IES) provides funding to firms and partners for the research, development, and evaluation of commercially viable education technology products, including interventions, tools, and games, to support student learning or other relevant outcomes in regular or special education, or to support teacher practice.